MOBILE APPCONCEPT PROJECT

BodySync

A fitness and wellness app that keeps training, meals and progress in one clear place.

View prototype
Workout tab
Home dashboard
ROLE
UX/UI Designer
PLATFORM
iOS · Android
INDUSTRY
Health & Fitness
STATUS
Concept — Prototype
01OVERVIEW

One place for training, meals and progress.

BodySync is a fitness and wellness mobile app concept. It brings the parts of a workout routine that usually live in different tools — the plan, the meals and the everyday tracking — into a single, focused experience.

The product starts with a guided setup that collects the basics — gender, age, height, weight, goals, environment, exercise preference, weekly frequency, calorie target and sleep quality — then uses that context to shape the home dashboard, workout library and meal suggestions.

I designed the app end to end as an independent concept project, from the user flow and screen structure to the visual system, reusable components and an interactive Figma prototype.

BodySync app — three key screens
02THE CHALLENGE

Making a broad fitness experience feel simple to use.

Fitness apps often try to cover a lot at once — workouts, nutrition, tracking, scheduling and settings — and quickly become dense and difficult to move through.

The setup flow alone collects a wide range of information, from body metrics and goals to preferences and lifestyle inputs. If those steps feel long or unclear, users lose interest before they even reach the main product.

The challenge was to keep the setup approachable, the daily experience calm and readable, and each core area — workouts, meals, profile — consistent in structure and behavior.

  • Long, information-heavy setup
  • Multiple content areas competing for attention
  • Search, filters and details across workouts and meals
  • Consistent look and feel across many screens
03GOALS

A clear, guided and consistent experience

Guided setup that adapts to the user
Clear home dashboard for daily use
Consistent structure across workouts & meals
A reusable, scalable UI library
04MY ROLE & SCOPE

End-to-end UX/UI design

I worked on BodySync as a solo, independent concept project — responsible for product structure, UX, UI, interaction design, prototyping and the underlying component system.

That included defining the flows, drafting the screen structure, designing the full high-fidelity UI, connecting the main paths in an interactive Figma prototype and building a component library the whole product could rely on.

MY RESPONSIBILITIES
  • Product structure
  • UX design
  • UI design
  • Interaction design
  • Prototyping
  • UI library / component system
TOOLS
  • Figma
  • FigJam
05PROCESS

From flow to a working prototype

01
Flow & structure
02
Screen inventory
03
UI design
04
Component system
05
Prototype & interactions
06
Polish & review
06KEY FEATURES

Four connected experiences

Guided setup
A step-by-step flow that collects body, goals, environment and lifestyle inputs to personalize the app.
Goals setup
Home dashboard
A single overview with today's plan, upcoming sessions and quick access to workouts and meals.
Home dashboard
Workouts
Featured programs, categories, search and filters — with a detailed review screen for every workout.
Workout details
Meals
Recipes with search, filters (preparation time, cooking method) and a full ingredient breakdown.
Meal details
07KEY DESIGN DECISIONS

Choices that shape the everyday use

One question per screen
Setup is split into ten short steps so each input feels light instead of a wall of form fields.
Shared search & filter pattern
Workouts and meals use the same list, search and filter behavior so the product feels predictable.
A dark, low-noise interface
Dark surfaces with one warm accent keep imagery, charts and progress cards easy to read at a glance.
08DESIGN FOUNDATIONS & UI LIBRARY

A dark base with one accent

Colors
Dark surfaces, warm orange accent and functional states.
Typography
Work Sans — Regular and Semi Bold.
Aa
Work Sans
Semi Bold 24Titles
Semi Bold 18Subtitles
Regular 16Body
Regular 12Caption
Components
Onboarding buttons, form inputs and stepped progress — built as variants.
Continue
Skip for now
Enter your goal weightkg
Icons
A shared line-icon set across navigation, categories and settings.
09INTERACTIVE PROTOTYPE

Try the full experience

Move through onboarding, setup, home, workouts, meals and profile in a single connected prototype.

Loading prototype…
10OUTCOME

A complete concept ready to walk through.

BodySync ended as a full end-to-end concept — from onboarding and setup to workouts, meals, calendar, schedule and profile — with an interactive Figma prototype that connects the main paths.

The visual system, components and interaction patterns are shared across every area, so the app feels the same whether you're picking a recipe or reviewing a workout.

As a concept project, the outcome is the finished experience itself — the flow, the interface and the reusable UI library — rather than business or usage metrics.

  • End-to-end product concept
  • Interactive Figma prototype
  • Reusable UI library across 46 screens
  • Consistent structure across five product areas
11WHAT I LEARNED

A few takeaways from designing a broad product on my own.

Design the system early, not at the end. Building buttons, inputs, tabs and progress bars as variants from the beginning made every new screen faster and kept the product visually consistent.

Split heavy flows into calm steps. Breaking the setup into one question per screen made a long flow feel manageable and gave each answer room to breathe.

Repeat patterns, don't reinvent them. Using the same list, search, filter and detail pattern across workouts and meals made the app feel intentional instead of assembled.

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